Changes made to Things to Do in Romdo When You're Dead

Revision 6

Created on Monday, 2nd June 2008, 23:39
Change Submitted by Matthew Smart

List of Changes:

    • Change #1 - SAC[/i][apost]s recentl

Revision 5

Created on Monday, 2nd June 2008, 23:37
Change Submitted by Matthew Smart

List of Changes:

    • Change #1 - s all too often i

Revision 4

Created on Monday, 2nd June 2008, 23:36
Change Submitted by Matthew Smart

List of Changes:

    • Change #1 - when they arrive,

Revision 3

Created on Monday, 2nd June 2008, 23:35
Change Submitted by Matthew Smart

List of Changes:

    • Change #1 - pulations appears

Revision 2

Created on Monday, 2nd June 2008, 23:34
Change Submitted by Matthew Smart

List of Changes:

    • Change #1 - gon Ball Z[/i]. It

Revision 1

Created on Monday, 2nd June 2008, 23:34
Change Submitted by Matthew Smart

List of Changes:

    • Change #1 - n’s <i>Dragon Ball Z</i>[i]Dragon Ball[/i]. It
    • Change #2 - as <i>Ergo Proxy</i>[i]Ergo Proxy[/i], it
    • Change #3 - of &amp;lt;i&amp;gt;Ergo Proxy&amp;lt;/i&amp;gt;, you’ll no doubt be left with the impression I was entirely enamoured with the show - and you wouldn’t be wrong. But as happens all to often in the murky world of television anime, shows lose steam as they go on, are padded to fulfil promised episode counts, or in the rarest of cases, the studio responsible were never quite sure where they were going with the IP in the first place. And that’s kinda the impression the final batch of ending credits leave you with. Despite beginnings that looked like &amp;lt;i&amp;gt;Ghost in The Shell: Stand Alone Complex&amp;lt;/i&amp;gt; was in for a run for its money as the best mature sci-fi anime on the block, &amp;lt;i&amp;gt;Ergo Proxy&amp;lt;/i&amp;gt; ended up being hamstrung by two things; too many ideas to put into practice, and a bumped episode count which drew out the main arc of what is, essentially, a 13-episode anime, if not an extended OVA. I’d love to see what could be done if the creators followed in the footsteps of &amp;lt;i&amp;gt;GitS: SAC&amp;lt;/I&amp;gt;’s recently released OVAs, made from only the most critical footage of each Gig’s main storylines. I love &amp;lt;i&amp;gt;Ergo Proxy&amp;lt;/i&amp;gt;’s style, which encroaches on the territory usually reserved for feature films, and I love the intricacy and detail of the world that’s been created. The storyline, however, never really went anywhere, and by the end, had zapped some of my enthusiasm for the show. <newline> <newline>The final volume, thankfully, has none of the strange stylistic and thematic shifts present in the previous volumes. Although it wraps things up in the barest of ways, it manages to hark back to those early volumes with some strong action juxtaposed by the now prosaic existential philosophising the show has made its motif. Yes, loose threads are left a-dangling, things we were waiting to be explained never quite make the list of important revelations, but like even the most awkward of &amp;lt;i&amp;gt;Ergo Proxy&amp;lt;/i&amp;gt;[i]Ergo Proxy[/i], you’ll no doubt be left with the impression I was entirely enamoured with the show - and you wouldn’t be wrong. But as happens all to often in the murky world of television anime, shows lose steam as they go on, are padded to fulfil promised episode counts, or in the rarest of cases, the studio responsible were never quite sure where they were going with the IP in the first place. And that’s kinda the impression the final batch of ending credits leave you with. Despite beginnings that looked like [i]Ghost in The Shell: Stand Alone Complex[/i] was in for a run for its money as the best mature sci-fi anime on the block, [i]Ergo Proxy[/i] ended up being hamstrung by two things; too many ideas to put into practice, and a bumped episode count which drew out the main arc of what is, essentially, a 13-episode anime, if not an extended OVA. I’d love to see what could be done if the creators followed in the footsteps of [i]GitS: SAC[/i] recently released OVAs, made from only the most critical footage of each Gig’s main storylines. I love [i]Ergo Proxy[/i]’s style, which encroaches on the territory usually reserved for feature films, and I love the intricacy and detail of the world that’s been created. The storyline, however, never really went anywhere, and by the end, had zapped some of my enthusiasm for the show. <newline> <newline>The final volume, thankfully, has none of the strange stylistic and thematic shifts present in the previous volumes. Although it wraps things up in the barest of ways, it manages to hark back to those early volumes with some strong action juxtaposed by the now prosaic existential philosophising the show has made its motif. Yes, loose threads are left a-dangling, things we were waiting to be explained never quite make the list of important revelations, but like even the most awkward of [i]Ergo Proxy[/i] vol

Initial Version

Created on Monday, 2nd June 2008, 23:31
First Submitted by Matthew Smart