Page 1 of [VIDEO] How old school graphics worked

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[VIDEO] How old school graphics worked

RJS (undefined) posted this on Saturday, 22nd August 2015, 08:52

Nothing most of us didn't already know but still a lovely piece of nostalga:




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RE: [VIDEO] How old school graphics worked

alfie noakes (Elite) posted this on Saturday, 22nd August 2015, 10:30

I remember when they introduced sprites. They actually talked about them in their marketing to show how advanced computer gaming hand become. I was suitably impressed at the time...

RE: [VIDEO] How old school graphics worked

RJS (undefined) posted this on Saturday, 22nd August 2015, 13:22

Because so much of the video circuitry was analog back then, it was very common to abuse it to show more sprites than the machine was designed for. If you made it so you never needed more than the number of hardware sprites in the top half of the screen, you could time the raster beam so when it reached halfway you knew the sprites had been drawn, and could then reposition them to appear in the bottom half of the screen.

That's also how the BBC version of Elite had one display mode for the top 3/4s of the screen and a much more colourful but lower resolution mode for the HUD at the bottom.

Also how they did rainbow processing on the ZX Spectrum (and have since managed to achieve some pretty CPU intensive but multi-colour graphics way beyond what it was originally capable).

The downside of sprites is when you run out, if your hardware can only do say 16, and you need 20, a common issue on consoles, you'd only see the first 16. So they got away with it by not showing all the sprites they wanted on any given frame, hence the flickering. Something I hated on my SMS. :)


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RE: [VIDEO] How old school graphics worked

Chris Gould (Elite) posted this on Saturday, 22nd August 2015, 18:00

I feel all warm and nostalgic now.







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RE: [VIDEO] How old school graphics worked

RJS (undefined) posted this on Saturday, 22nd August 2015, 18:36

In that case, feel very warm and nostalgic (if you ever had a Speccy):
http://zxds.raxoft.cz/games.html


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RE: [VIDEO] How old school graphics worked

Chris Gould (Elite) posted this on Saturday, 22nd August 2015, 22:37

Yep, played a lot of those. I know it had a limited colour palette, but I still rate the Speccy as the best of the 8-bit computers. RoboCop was better than the arcade version!







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RE: [VIDEO] How old school graphics worked

Si Wooldridge (Reviewer) posted this on Sunday, 23rd August 2015, 07:39

Quote:
Rob Shepherd says...
"In that case, feel very warm and nostalgic (if you ever had a Speccy):
http://zxds.raxoft.cz/games.html"

Some class games on that list - includes most of my favourites and some I just looked at and thought "Wha????".

Disappointed not to see any of the Monty Mole series though...


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[VIDEO] RE:How old school graphics worked

RJS (undefined) posted this on Monday, 24th August 2015, 21:10

Yeah odd that there was no Monty Mole. But then there were a few others I think are great that didn't make it like Dark Star, Armourite and Colony.

Want to see what people can do with the Spectrum these days?



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[VIDEO] RE:How old school graphics worked

RJS (undefined) posted this on Tuesday, 1st September 2015, 09:35

Part 2, which also briefly touches on some of the techniques used in BiFrost (the multicolour graphics lib for the Speccy used in Complica)...



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[VIDEO] RE:How old school graphics worked

RJS (undefined) posted this on Tuesday, 6th October 2015, 09:55

How oldschool computer sound worked:




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