Page 1 of [VIDEO] Ron Gilbert point and click Kickstarter

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[VIDEO] Ron Gilbert point and click Kickstarter

RJS (undefined) posted this on Wednesday, 19th November 2014, 09:11

Welcome back to 1987!!!




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RE: [VIDEO] Ron Gilbert point and click Kickstarter

RJS (undefined) posted this on Thursday, 20th November 2014, 08:43

An interview with Ron and Gary Winnick:
http://www.adventuregamers.com/articles/view/27496


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RE: [VIDEO] Ron Gilbert point and click Kickstarter

Chris Gould (Elite) posted this on Friday, 21st November 2014, 15:15

Thing is, it isn't 1987 any more. The retro thing feels forced. I'd have been happier if it had gone for more of a DotT or S&M look. MM was never a very attractive game. And £370,000? As someone else put it, if it was 1987 this would probably have been coded in someone's bedroom...







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RE: [VIDEO] Ron Gilbert point and click Kickstarter

RJS (undefined) posted this on Friday, 21st November 2014, 21:35

Regarding the money:

Quote:
Ron: Yeah, that’s a big issue with Kickstarter, and one of the reasons that we’re asking for the amount we are, which might seem high to some people. We really do take this project very seriously. It will probably take around eighteen months to do, and this is Gary’s and my full job. We’re not working on other jobs and doing this part time. And there’s a few other people we’re going to need to hire.

I think it’s just about taking it very seriously. We do have a fair amount of experience, not just designing adventure games, but also producing games. We’ve made a lot of games over the years, and hopefully, there’s a realism that comes with this that people will appreciate. We’re not looking to double or triple the amount of money: if we get one dollar more than we want, we can still make an amazing game, and that’s how we structured this whole thing.

Gary: And we’re very clear on the scope of what we’re building. A lot of people, I think, when they get into making games on Kickstarter, have a general idea of what they want to build, and they’re not really sure of the scope of what they're getting themselves into. This year, we have a very clearly defined scope and we’re going to stick with that.

To spend as long as they are going to on it, that's not a huge amount really. And there are a lot of point and click fans still out there that miss the good old days.

I'm not sure they have a proper game engine yet, so hard to tell what they are going to do with the interface and look really.


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RE: [VIDEO] Ron Gilbert point and click Kickstarter

RJS (undefined) posted this on Tuesday, 25th November 2014, 09:00

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